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How can I find the vector from one point to another using their coordinates?

Quick answer

Subtract the starting point’s coordinates from the ending point’s coordinates, in that order. For points A = (1, 2) and B = (4, 6), the vector from A to B is (4 − 1, 6 − 2) = (3, 4). The components show how each coordinate changes. Reversing the points gives (−3, −4), the opposite displacement. [S1]

LET’S WORK THROUGH IT

The question, the details, the next step.

Question

What’s the rule for finding the vector from one point to another? I keep mixing up which point to subtract.

Geez

Name the points by their roles first: let A be the starting point and B the ending point. Then subtract A’s coordinates from B’s coordinates, coordinate by coordinate. If A = (xₐ, yₐ) and B = (xᵦ, yᵦ), the displacement vector from A to B is (xᵦ − xₐ, yᵦ − yₐ). In other words, use ending minus starting, not the reverse. [S1]

A useful way to remember the order is to say the route aloud: “from A to B.” The vector records the change needed to move from the first point to the second. Keep the coordinate order consistent too: subtract x-values to get the first component, and y-values to get the second.

Follow-up question

Can you show the calculation with small numbers and explain what the result tells me?

Geez

Suppose the starting point is A = (1, 2) and the ending point is B = (4, 6). Subtract the starting coordinates from the ending coordinates:

  1. x-component: 4 − 1 = 3.
  2. y-component: 6 − 2 = 4.
  3. So the vector from A to B is (3, 4). [S1]

The first component says the x-coordinate increases by 3; the second says the y-coordinate increases by 4. The pair describes the displacement, not the ending point itself. Check by adding the vector to the start: (1 + 3, 2 + 4) = (4, 6), which recovers B.

Follow-up question

What if one of the coordinates goes down? Does a negative component mean I did the subtraction wrong?

Geez

Not necessarily. A negative component means that coordinate decreased from start to finish. For example, if the start is (5, 2) and the end is (2, 5), then the vector is (2 − 5, 5 − 2) = (−3, 3). The x-coordinate went down by 3, while the y-coordinate went up by 3. [S1]

To check your direction, compare each component with the corresponding coordinate change in the points. If the ending x-value is smaller than the starting x-value, the x-component should be negative. If it is larger, the x-component should be positive. Apply the same check separately to y. This helps catch a reversed subtraction without assuming that every component must be positive.

Follow-up question

How can I check the direction by reversing the points?

Geez

Use the same two points but swap their roles. For A = (1, 2) and B = (4, 6), the vector from A to B is (3, 4). From B to A, subtract B from A instead: (1 − 4, 2 − 6) = (−3, −4). Both components have changed sign, so the reversed displacement points in the opposite direction. [S1]

For a final direction check, add your proposed vector to the stated start point. It should land on the stated end point. Then swap the points: the reverse vector should undo the first change. [S1]

A practical checklist

  • Label which point is the start and which is the end.

  • Subtract start x from end x, then start y from end y.

  • Keep negative components when an ending coordinate is smaller.

  • Add the vector to the starting point and check that you reach the endpoint.

  • For the reverse direction, swap the points and check that both component signs reverse.

A few more useful answers

Does the order of the coordinates matter?

Yes. Keep the coordinate order consistent: the first component comes from the x-coordinates and the second from the y-coordinates. Also keep the point order consistent: ending minus starting. [S1]

What should I do if the two points are identical?

Subtract the coordinates in the usual order. Each difference is zero, so the displacement vector is (0, 0). [S1]

Does this guide establish how to find a three-dimensional vector?

The cited explanation and examples establish the rule for two-dimensional Cartesian coordinates. They do not provide a three-dimensional example, so follow the coordinate conventions given in your course or problem. [S1]

Sources

References used for this guide.

  1. [S1] OpenStax University Physics Volume 1: Coordinate Systems and Components of a Vector
    openstax.org · Checked

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