How can I test whether one strategy is overshadowing the others?
Quick answer
During playtests, record the strategy each player chooses, the game conditions around that choice, which alternatives were realistically available, and what happened afterward. Compare choices across different starting positions and situations rather than treating frequent use alone as proof of imbalance. Ask players why they chose their approach, then check whether another strategy has a clear situation where its trade-offs make it attractive.
The question, the details, the next step.
A practical checklist
Log the game situation and relevant constraints at each strategy decision.
Record feasible alternatives, not just the approach selected.
Ask players neutrally why they chose that approach.
Compare choices across different starting positions, objectives, or conditions.
Separate observed patterns from explanations and test one design question at a time.
A few more useful answers
Should I count how often each strategy is chosen?
Yes, but interpret the count alongside the situations and alternatives available. A raw popularity total cannot show whether players had comparable opportunities or why they made their choices.
What if players choose one strategy but say they enjoy another more?
Record both the choice and the stated preference. Ask what made the preferred approach hard to choose in that situation; the difference can point to a design question, but it does not by itself prove a balance problem.
How many playtests are enough to decide?
There is no universal threshold in this log. Look for repeated patterns across relevant conditions, and use uncertain or contradictory results to plan a more focused test.
