How do I choose between immediate rewards and rewards that take several turns to earn?
Quick answer
Compare reward timings by changing when the same reward arrives while keeping the task and other conditions as similar as possible. Try an immediate reward, one after a short delay, and one after several turns. Record whether players pursue it, what they give up, and whether they understand when it will arrive. Treat playtest observations as clues for your game, not proof that one timing suits every group.
The question, the details, the next step.
A practical checklist
Name the player choice the reward is meant to encourage.
Choose three clear timings, such as immediate, short delay, and longer delay.
Keep the reward amount, task, and presentation as consistent as possible.
Record pursuit, persistence, trade-offs, expectations, and comments separately.
Use observations to choose one next change; treat a small test as suggestive, not conclusive.
A few more useful answers
Should the delayed reward always be larger?
Not if your first goal is to isolate timing. Hold the reward amount steady, then test a larger payoff separately if you want to see how amount affects choices.
What if different players prefer different timings?
Note their choices and trade-offs instead of forcing different preferences into one score. Consider which experience best fits your game’s aims.
How many playtests do I need?
There is no fixed number that guarantees a conclusion. Use early tests to spot confusing schedules, and test again if the decision matters or your observations are mixed.
