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How do I decide which information should be public, private, or hidden?

Quick answer

For each piece of information, ask who needs it to make a fair, meaningful decision and whether revealing it would spoil an intended surprise. Make it public when everyone needs the same facts; private when only a particular player or role needs to know; and hidden when it should not yet be available to players. Record who can see it, when visibility changes, and what happens if it is revealed early.

LET’S WORK THROUGH IT

The question, the details, the next step.

Question

I’m sorting information for a game or group activity. How do I choose between public, private, and hidden?

Geez

Start with the decision the information supports, not with a general wish to keep it secret. For each item, ask: “Who needs this to make their next choice?” and “Would knowing it now remove a surprise the activity is meant to preserve?”

Use these working definitions:

  1. Public: everyone participating can see or hear it, and it is relevant to shared decisions or coordination.
  2. Private: one player, role, or small group can access it, but others cannot. Someone knows it; access is restricted.
  3. Hidden: players should not know it yet. It may be in a sealed envelope, a future instruction, or the activity organizer’s notes. Hidden information may become public or private later.

These are design choices, not guarantees of secrecy. If people can see a card, hear a clue, or read a shared screen, the intended boundary may not hold. Plan what to do if information is accidentally revealed.

Follow-up question

How can I map that without making a complicated document?

Geez

Make one row per information item, and use consistent fields. A simple map is:

Item | Who needs it? | Visibility now | Why? | When does it change? | If revealed early…

For example, assume you are planning a cooperative mystery activity. This is an illustrative setup, not a rule for every game:

Room list | All players | Public | The team chooses where to investigate | From the start | No special action Role clue | One assigned player | Private | That player uses it to contribute a distinct observation | At the clue-sharing stage, it may become public | Let the group decide whether to continue with the clue known Final explanation | No players yet | Hidden | Revealing it early would remove the mystery | At the ending | Use a backup ending or revise the activity

The “why” column is important. If you cannot name a decision or intended surprise that the boundary supports, consider making the information public. Keep the map short enough to check while setting up.

Follow-up question

What if some players need different information, but I don’t want the activity to feel unfair?

Geez

Different access can be useful when it creates a reason to communicate, but check whether each person still has a meaningful way to participate. For every private item, note who receives it, what they can do with it, and whether they are allowed or expected to share it. Avoid relying on an unstated rule such as “keep this secret” if players have not been told that.

Then test the map against a few decisions. Could a player act sensibly with what they know? Does anyone have information that makes another person’s choices pointless? Is a key fact private only for a short, explained part of the activity? If unequal access is not serving a clear purpose, make the information public or give participants different but equally useful details.

For a family or classroom activity, also consider whether everyone can access the format: a spoken-only clue may not work for someone who needs written instructions. The map helps you notice access needs, but it does not establish that a design will suit every participant.

Follow-up question

How should I review the map before we start, especially for surprises and accidental reveals?

Geez

Read each row from the participant’s point of view. Check what they can see at setup, during each stage, and at the end. Mark a specific trigger for every visibility change, such as “after the team chooses a room,” rather than “later.” Keep hidden materials physically or digitally separate from public materials, and avoid placing a private clue where another player is likely to read it by accident.

Finally, decide how to handle a slip without blaming anyone: pause, clarify what is now known, and choose whether to continue, adjust the activity, or skip that surprise. That is a planning option, not a promise that every reveal can be undone. Recheck the map after you change instructions, roles, or materials; a change can alter who needs information and when.

A practical checklist

  • List each card, clue, instruction, answer, or other information item separately.

  • For each item, name the decision it supports or the surprise it preserves.

  • Mark who can access it now: everyone, specified participant(s), or no players yet.

  • Record exactly when and how its visibility changes.

  • Check that private information has a clear recipient and sharing rule.

  • Choose a calm fallback for accidental reveals and review the map after design changes.

A few more useful answers

Is private information the same as hidden information?

No. Private information is known to someone but restricted from others. Hidden information is not yet available to players, even though an organizer or the activity materials may contain it.

Should every surprising detail be hidden?

No. Hide a detail only when delaying access supports the activity’s intended experience. If participants need it for a fair or meaningful choice, consider making it public or providing it privately to the relevant person.

What should I do if a hidden clue is revealed early?

Pause and explain what is now known, then choose a practical adjustment, such as continuing with the clue revealed or changing the remaining activity. Some surprises cannot be restored once disclosed.

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