How do I give players feedback that helps them choose their next move?
Quick answer
For each important action, record what the player did, what they can observe, what it might mean, what remains unknown, and what they can choose next. Keep observations separate from uncertain interpretations so feedback informs a decision without giving away its answer. Then ask players what changed, what they are unsure about, and which moves they might consider. Revise the row if the result is hard to notice or the intended uncertainty disappears.
The question, the details, the next step.
A practical checklist
Name the decision that follows each feedback moment.
Separate observable results from possible interpretations.
Record what remains uncertain.
List intended next choices and what helps compare them.
Ask players what changed, what remains unknown, and what they might do.
Revise unclear or over-revealing feedback and review the decision again.
A few more useful answers
Should feedback always offer more than one next move?
Only when the game intends to leave a choice. If an action is required, feedback can clarify what happened without pretending there are alternatives.
What if players keep choosing the same move?
Check whether other options are visible and comparable, and whether the situation gives players a reason to consider them. Repeated choices alone do not show what needs revision.
How can I keep a clue from sounding like a definite answer?
State the observable detail first, label an uncertain interpretation as a possibility, and note what remains unknown. Check whether players understand the distinction.
