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How do I plan a setup that starts players in comparable but not identical positions?

Quick answer

Choose a few factors that influence early decisions, then compare every player’s position using those same factors. Aim for similar opportunities with different routes, choices, or constraints. Write down what each difference is meant to change and what lasting advantage it might create. Test alternatives by observing the choices players consider and make; revise differences that remove meaningful options or have effects you did not intend.

LET’S WORK THROUGH IT

The question, the details, the next step.

Question

I’m making a game and want players to start in comparable, but not identical, positions. How do I decide which differences are useful?

Geez

Start with the choices players can make early, rather than a list of decorative differences. Ask what each player can do in their first few turns and what might affect their ability to pursue a reasonable plan.

List a few factors that influence those choices. Depending on your game, these might include starting resources, distance to an objective, access to an action, or a constraint on the first move. Treat the list as a design hypothesis, not a universal formula.

A promising difference changes *how* a player approaches a decision without making one position’s options plainly better. For example, players might have similar resources, but one chooses which resource to spend first while the other chooses which route to take. A difference is more concerning if it removes a meaningful option or creates an advantage that continues regardless of the player’s decisions.

Write the intended effect of each difference in one sentence. If the only purpose is “to make the starts different,” consider simplifying it or testing it as an optional variant.

Follow-up question

How can I compare the setups without pretending I know exactly how balanced they are?

Geez

Use a comparison sheet to make your assumptions visible. You do not need a precise balance score. Compare the same factors for each position and describe how they affect an early choice.

For example, you might write:

  • Starting options: Position A can build first; Position B can scout first.
  • Intended difference: The players face different opening decisions.
  • Possible concern: One action might unlock more choices than the other.
  • Question to test: Can both positions reach a useful first action without giving up their only viable plan?

These are invented examples, not recommendations for a particular game. Replace them with your own rules and factors. Compare opportunity, not just totals: equal quantities may still differ in usefulness if one option can be used in more ways.

Mark differences that could affect later choices, too. A specific question about what players can do will give you more to observe than asking only whether the starts feel fair.

Follow-up question

What should I do when a difference seems interesting but may give someone a lasting advantage?

Geez

Keep the interesting part and prepare alternatives around the risky part. If a special starting ability makes an opening distinctive, for example, try a version where it is limited to the opening, costs a choice, or is available to the other player in a different form. These are test options, not guaranteed fixes.

When possible, change one major feature at a time. If you alter the resource, route, and first action together, a test may show that the setup feels different without showing why. Prepare two or three versions only when each one tests a clear question, and label that question in your notes.

During a test, record observable events: which choices players considered, which options they skipped, and whether an early difference continued to matter. Ask what choices felt available, but don’t treat one opinion or one game as proof. If the result is unclear, revise your question or test another version.

Follow-up question

Can you give me a reusable comparison sheet I can fill in before a playtest?

Geez

Copy this for each pair of starting positions. Keep descriptions concrete, and leave the outcome open until you have something to observe.

Starting-position comparison sheet

  • Game version: [name or draft number]
  • Early decision being tested: [decision]
  • Shared assumptions: [rules, resources, or conditions that are the same]
  • Position A: [starting details]
  • Position B: [starting details]
  • Comparable opportunities: [what each player can reasonably attempt]
  • Intended variation: [what differs and which choice it should create]
  • Possible lasting advantage: [how a difference could affect later choices]
  • Alternative version: [one change to test]
  • Playtest observations: [choices made, options skipped, effects that persisted]
  • Next step: [keep, revise, or test another version, with a reason]

Before the test, check that each difference has a purpose and an observable question. Afterward, use your notes to decide what to keep, revise, or test again. The sheet organizes the comparison; it cannot establish balance by itself.

A practical checklist

  • List the early decisions each position should support.

  • Choose factors that could influence those decisions.

  • Compare the same factors, including how flexible each option is.

  • Write each difference’s intended effect and possible lasting advantage.

  • Prepare focused alternatives that change one major feature at a time.

  • Record choices and skipped options; treat test observations as provisional.

A few more useful answers

Should every player begin with the same total amount of resources?

Not necessarily. Compare how useful and flexible the resources are for early choices, rather than relying on equal quantities alone.

How many starting-position versions should I prepare?

Prepare the versions needed to test a clear question, such as the current setup and one or two alternatives. Extra versions are useful only if you can tell what each is testing.

What if players disagree about which position is better?

Ask what they mean by “better”—for example, more options, an easier opening, or a stronger later effect. Record those differences and look for choices or consequences you can observe in another test.

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